A puzzle-solving entry to Arrow Escape
The board on this page is Arrow Escape, with the same 300 picture levels. This guide focuses on the escape rule: each arrow needs a clear route out, and every successful removal simplifies the remaining picture.
Read the head, then the route
A winding body can make an arrow look trapped when it is actually free. Identify the pointed end first and extend an imaginary straight line from that head toward the edge. Only other lines along that exit route block the move. You do not need to untwist the body by dragging it.
If A is blocked by B and B by C, check C’s exit. When C can leave, remove it and check B again, then A. There may be other blockers, so reassess after each removal rather than assuming the entire chain has opened.
When several arrows can escape
Any available line is a valid next move. Removing one cannot create another blocker, so you do not need one perfect sequence to finish. Use the step-by-step rules to learn the motion, or follow the first four picture levels for examples.